Nem Image Gen โฆ โ Roadmap
Where the tool is, and where it's going. Ships in order; the changelog (๐ on the main page) records what actually landed. Also: Kyn Smith's roadmap ยท back to the gen
โ
v1.5 โ shipped 2026-10-03
- SK Tags on the analysis card โ the smithy side now auto-fills SK-format tag chips (physical / clothing / pose / expression / lighting / composition) with confidence ranks and per-chip why traces, editable by hand
- Full-name prompt on import โ every character gets a first + last name, never a stock default
- Rules engine on the tag matcher: โค18 chips per box, โค35 chars per tag, no cross-box dupes, identity suggestion-only
- Changelog modal now data-driven
โ
v1.5 (bridge) โ shipped 2026-10-02
- Kyn Smith bridge upgraded: characters now bring their outfit & location with them โ saved as custom presets and preselected, ready to gen
- Roadmap page (this one), linked from the topbar
- Full loop: photo โ Kyn Smith โ character sheet + outfit + location โ one tap โ generating from the right outfit, right setting
๐จ next โ v1.6: seed archaeology & prompt tooling
- Seed history โ the last N seeds you used, clickable to re-pin
- Per-tile reroll: one bad tile out of four shouldn't cost four gens
- Prompt weighting
(word:1.2) where the provider honors it
- Restyle button โ same seed & composition, different style preset
๐ผ๏ธ then โ v2.0: in-browser gallery
- Your generations, kept local: a gallery with boards, not a scrolling feed
- Metadata sidecars โ model, seed, size, prompt saved beside every image, so any gen is repeatable
- Remix button โ "make another like this one" loads everything back into the form
๐๏ธ later โ inpainting & the diffuser bridge
- Inpainting where the API supports it: fix one region, keep the rest
- stretch Self-hosted diffuser backend for what the hosted APIs don't offer โ CFG scale, negative prompts, LoRAs, ControlNet. Needs VRAM and hosting; it's the long pole.
- Storyboard anchor โ pin the last frame of a gen as the first frame of the next, so multi-shot sequences stop drifting (Soulkyn's video+sound alpha does this; ours should too)
- Redraw-same-seed โ one button, one small edit ("make it night"), seed untouched; same interaction pattern as their comic panel fix, without the souls
- 6,000-char prompt field โ theirs accepts it; ours should too. Pure QoL.
โ๏ธ prompt tooling โ v1.7 candidate
- Prompt-writer button โ a Kyn Smith card in, a weighted engine-ready prompt out (built on the card + parser prototype already in /code/kynsmith)
- Prompt weighting
(word:1.2) โ parser exists, ships where the provider honors it
Auto-tagging on save โ the smithy side fills SK-format tag chips from a bundled Danbooru-style taxonomy. Shipped 2026-10-03 โ lives on the smithy side; full spec on Kyn Smith's roadmap.
- AI breeding โ two cards combine, one child with weighted tag inheritance + one mutation; lineage stamped on the result
- Gacha persona roll โ a "roll me a stranger" card generator, built on the outfit-gacha tables
- Card gallery / deck view โ saved cards on one shelf, TCG-style (Soulkyn's own roadmap has AI TCG cards; ours are already data)
๐ซ not planned
- Accounts, sign-ups, stored keys โ your key stays in your browser, forever
- Server-side anything โ the whole tool is one static page by design